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Command Operations Center, LLC uses games and wargames to help work through critical decision simulations. 

The study of history provides lessons which illustrate what works and what does not work in most situations.  "Learn from the past so that you may not repeat the same mistakes", has been said in many forms and in many languages.  We at Command Operations Center, LLC use games, from the simple to the complex simulation, to examine what can happen in any given situation.  We understand there are often no exact solutions to each situation, but through trial and error you can often come up with a solution that will work.   The principles outlined in the Art of War, by Sun Tzu, provide lessons that apply to business and government just as they apply to the military of today.  

The wargame provides the military mind a tool to practice The Art of War without the bloodshed that normally accompanies armed conflict.  The wargame is an important aspect of the Command Operations Center, LLC experience.  Our personnel use this tool to clearly illustrate the problem, or situation, confronting our clients. 

Many of the members of the Command Operations Center staff are very experienced war-gamers who game in many periods and scales.  As a group we have large collections of figures and gaming supplies and have access to all of the name producers of games, figures, and accessories.

We are pleased to offer the services of any of those members of our staff who paint commercially available castings, modify and paint commercially available castings, or who model original designs of their own.  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 Above and below:  A column of refugees or a "farmers march" on a Capitol being observed by US Marines in a CH-53E.  Note the Armored Train similar to one used during the Balkans Campaign during the 1990s.  This World War Two miniature is made by Heroics & Ros and is of their German Armored Train modified appropriately.  The Railroad Track is also a H&R product.

TruismsIf it's stupid but works, it isn't stupid!

Wargaming in the Battletech world:

Battletech, a copy written trademark of Whiz Kids, offers an interesting venue for the gamer.  In its view of the universe of the distant future the individual warrior is outfitted with a giant suit of armor in the form of a Mech, with differing capabilities.  These capabilities provide an endless combination of weapons to suit the needs of the pilot, known as a Mech Warrior, in differing tactical and strategic situations.  Battletech is an excellent venue for practicing small unit tactics.  You must take into account  the possibilities contained in the reality presented.  However, any group from the Military to Law Enforcement Organizations should benefit because the varying capabilities of each Mech  forces cooperation and interdependence between players at all levels of command.  It has in its favor the fact that the System has remained the same since it was introduced, though the story it follows has evolved, the system of rules have remained fairly constant.

Truism:  Don't look conspicuous:  It draws fire.
 
Marines (and the other services) today, and in the future: 

From the streets and alleyways of Sarajevo, the jungles of Viet Nam, to the interplanetary battlefields of the future there will always be Marines.  Maybe not in the same form as you see today, but in some form or another they will remain a part of the mythology of the Military tradition.

Traditional Marines, Sailors, Airmen, and Soldiers, are very  well represented in miniature in every scale from 5/6mm to 28/30mm by such diverse manufacturers as GHQ and GAMES WORKSHOP, to name just two.  We provide direct connection to as many figure manufacturers as possible as a service to our customers.  There are many manufacturers who offer historical, science fiction, and fantasy miniatures and rules covering most periods of history and flights of the imagination.

We to not attempt to judge the quality of the figures or accessories provided by any manufacturer.  Each manufacturer works within their own view of what is accurate or historical, depending on the period or their interpretation of what is written about the period.  Some make a greater effort than others.  Some concentrate on quantity rather than quality.  All offer their best service to the gaming community.

Command Operations Center, LLC operates a proprietary set of rules for our simulations.   Our knowledgeable staff has reviewed almost every set of rules for every period of time up to the 41st Millennium to allow us to establish a set of rules that represents what we feel needs to happen in our simulations.   We will discuss and share our ideas with anyone who is interested and willing to correspond with our staff via e-mail or normal post.  We do not use computer simulation, or computer resolution driven rules for reasons which may not be obvious in the beginning, but will make sense after playing a complete Simulation.  Computers are not the be all; end all, of simulation in or out of combat.

Command Operations Center attends various Wargaming conventions in an effort to test situations, to exchange ideas, and to discuss war fighting in all its forms.

Truism:  Odd objects attract fire... never lurk behind one!

 
Painted Figures and Equipment:

Our skilled modelers and painters offer painted figures and equipment to order.  Your requirements should be included in the inquiry form either at the bottom of the page of your area of interest or in the feedback section of this site.  

Your specifications should be noted in detail so we can provide accurate cost information by return e-mail, fax, or regular post.  There may be additional costs should a customer need special handling or high speed services.  Please provide as much information as possible for special orders so we can provide what you need when you need it.

 

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Copyright © 2000 Command Operations Center, LLC
Last modified: March 18, 2008