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Command Operations Center
uses a simple system during the conduct of the simulations used to bring
the participants in our decision-making simulations to the point of a
decision. These rules are proprietary to Command Operations Center,
LLC. They may not be
published by anyone other than Command Operations Center, LLC.
Military Participants will
need their Weapons Qualification scores, their latest Physical Fitness
Test score, and will be required to take a written test to determine how
much they know about the simulation to be completed prior to the
simulation. Those scores will be used to determine which size (d4,
d6, d8, d10, d12, or d20) dice they will use during the simulation.
Using these tests of the
basic skills of each participant allows COC to establish a group of dice
which represents four basic skills necessary to survive in the Command
Operations Center world.
These four basic areas are Dexterity/Accuracy,
Strength/Mobility,
Intelligence/Reason, and
Body Structure.
Again, these areas are represented by four colored dice in
varying sizes from four (4) sided up through twenty (20) sided. The
use of different sized (facets) dice allows more variations in the totals
achieved every time a roll of two or more of these dice is used to make a
decision or resolve a conflict. The objective of the exercise is
decision-making, not how many times a bolt action rifle can be fired in a
minute, or how many rounds of 105mm HEAT will find their target in
combat. Our objective is to force participants to make
decisions, not test their ability to read rules. The more things go
wrong, the better prepared participants will be to make decisions under
stress.
COMMUNICATION
/ COMMUNICATION / COMMUNICATION
Command Operations Center
will test all participants prior to each simulation. These tests
will not be fair, but then again neither is life.
In most COC simulations
luck and stamina are also represented using dice. Every participant
will have some of each that they can expend during the simulation. When
these factors are used up, as in life, they will be gone for the remainder
of the event. Use both wisely.
BLUE DICE represent
Dexterity/Accuracy
RED DICE represent
Strength/Mobility
GREEN DICE represent
Intelligence/Reason
PINK DICE represent
Body/Structure
At various points in a
simulation all of these dice will be rolled together and compared to the
roll of another participant or a member of the COC staff. The larger
(greater number of facets) your die, the better your chance of
victory. Any time two multi-sided dice are rolled you can roll a
minimum total. Such is luck... such is life.
Any time a participant
rolls a MAXIMUM on any die, that die is rolled again and added to the
total of the roll in progress. Every roll has the potential to be
very high, perhaps over 30 or greater with a few maximum rolls at any
given time. Those totals allow greater flexibility and freedom of
action or the greater application of force during a combat phase.
Command Operations Center
simulations normally run "real time", meaning just that.
We operate using the standard 24 hour clock with operations beginning when
the simulation starts at whatever time of day that is... which also means
we may work long hours since a military exercise does not begin at 9:00am
and end at 5:00pm. We expect to operate this way... do you?
TERRORISTS
DO NOT OPERATE BY THE CLOCK:
...WHY
DO YOU?
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